Take a stroll across the bridge and you'll run into Lapp. A nearby tower will collapse, forming a makeshift bridge. Sprint to the building up ahead, pass through the egress on your right, and hang a left. There's an angel nearby, a powerful new enemy that fires streams of projectiles. Leave the library and immediately hug the wall to your right. Within, turn to the right to spot worn stones and drop down into the library. Head straight out from the first bonfire and drop down to an ashy platform. Start by heading to The Dreg Heap, the starting point of The Ringed City expansion. Our guide will help you find Lapp, take you through his quest to regain his memory, and acquire his armor. The souls series is pretty amazing overall, but it really gets too far up its own ass sometimes and forgets the 'but fair' part of the 'hard but fair' design maxim.Characters in Dark Souls games have fought a losing battle with memory loss, and Lapp, a character introduced in Dark Souls 3: The Ringed City, is the latest victim of the undead curse. It's like a switch puzzle where the 'switch' is a blank wall that doesn't even give you any feedback that interacting with it does anything until the third time. This is like a pixel hunt 'puzzle' where the pixel only even has a 1/3 chance to do anything when you click on it. And it's only a *chance*, meaning that even if you somehow stumble across the answer either randomly or by exhaustion, you can still not get it just purely by randomness. There's no clues to let you suspect that using a white branch in a particular random spot would have a chance to turn you into a humanity phantom when those *haven't even been in this game* and there certainly aren't any of them around. This is an idiotic secret, you can't even call it a puzzle or a riddle because those have reasonable ways to figure out the answer, but there's nothing given to you here that would let you actually reason this out.
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